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Starcraft 2: Protoss Mothershi by PhillGonzo Starcraft 2: Protoss Mothershi by PhillGonzo
Starcraft 2: Protoss Mothership
Model by Robb Shoberg and Phill Gonzales, final texture by Ted Park!
Animated by Allen Dilling

Although the abilities and in-game design changed several times on the Mothership, the art was only significantly revised once. After the initial creation and some minor proportion adjustments, it stayed unchanged for a few years (which is amazing for a Starcraft 2 unit). When we did our final art pass on the Mothership before shipping Starcraft 2, it was mainly to make smoother surfaces and more distinct objects thanks to the improved polycounts.

2010 Blizzard Entertainment, Inc. All rights reserved.
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:iconjonnymhenderson:
jonnymhenderson Featured By Owner Jan 18, 2017
You're missing a "P" in the title. But this is great, nicely done!
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:iconakiratic:
Akiratic Featured By Owner Nov 17, 2015  Hobbyist Digital Artist
This is so cool *A*
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:iconphillgonzo:
PhillGonzo Featured By Owner Nov 24, 2015  Professional Digital Artist
I never get A's! Thank you!
Reply
:iconvenom-v13:
Venom-V13 Featured By Owner Feb 23, 2015
Cool!
Reply
:iconzuljosyan:
Zuljosyan Featured By Owner Feb 13, 2015  Student Interface Designer
OMG, this is amazing~ i love it
Reply
:iconleviathantamer:
Leviathantamer Featured By Owner May 29, 2014
I really have only ever had one question about this thing. Just what are those small disks floating around it? It all looks awesome and technological but those disks... just mystify me.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Jun 3, 2014  Professional Digital Artist
Things will be a little clearer in Legacy of the Void (hopefully)!
Reply
:iconleviathantamer:
Leviathantamer Featured By Owner Jun 4, 2014
I doubt it. We will probably get a better understanding of the Protoss themselves and perhaps how some of their devices work (maybe) but I wouldn't have my hopes dead set on that.
Reply
:iconweewee4rt:
weewee4rt Featured By Owner May 3, 2013
OMG, SO SO SUPER ARTWORK
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:iconphillgonzo:
PhillGonzo Featured By Owner May 5, 2013  Professional Digital Artist
OMGGGGG!
Reply
:iconevilcleric:
EvilCleric Featured By Owner Mar 18, 2013
Looks badass but, the mothership has always rubbed me the wrong way. Instead of getting a brand new badass unit we effectively get the arbiter all over again with the exception that we can only have one.

I would have much preferred the Independence Day-esque death machine that we saw initially. I can understand nerfing that a bit, but keeping the spirit of that would have been preferable to the simple replacement unit.
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:iconphillgonzo:
PhillGonzo Featured By Owner Mar 18, 2013  Professional Digital Artist
I agree with you, the bummer is we have to tune everything to be balanced before we get to have over the top crazy abilities. The first showings of the Mothership had so much more zazz!
Reply
:iconevilcleric:
EvilCleric Featured By Owner Mar 21, 2013
I mean I really liked the planet crack ability because it was so much like the awesome Czar experimental from Supreme Commander. Likely wouldn't have the sheer power of that unit due to game balance, but thankfully in SC2 you don't have to worry air crashes.

"Yeah! We killed the giant enemy spaceship......while it was over my army." And then gravity happened.
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:iconjeremyzschau:
jeremyzschau Featured By Owner Nov 2, 2012
Now I think the current laser attack design is perfectly fine.
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:iconjeremyzschau:
jeremyzschau Featured By Owner Oct 23, 2012
I don't know if you had any part in the Mothership Core but I just want to wish you congratulations that the Mothership has become even more refined and remains in the game. I am still giving myself more time to warm up to the Tempest. It seems less goofy now that it has been scaled down.
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:iconphillgonzo:
PhillGonzo Featured By Owner Oct 23, 2012  Professional Digital Artist
Thanks for the Mothership love! I didn't work on the core, but I agree with you that it's good to see that unit remain in-game.

Also, quite glad to hear that the Tempest scaling helped!
Reply
:iconstromgradedragon:
StromgradeDragon Featured By Owner May 2, 2012  Hobbyist Digital Artist
Dang, this thing is hard to replicate in minecraft. :XD:
Reply
:iconalpha-sentinals:
alpha-sentinals Featured By Owner Aug 1, 2012
yup, and i want some1 to post a world tht have the mothership on the internet :D
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner May 2, 2012  Professional Digital Artist
*wheeze!* Good luck!
Reply
:iconstromgradedragon:
StromgradeDragon Featured By Owner Apr 29, 2013  Hobbyist Digital Artist
lol I noticed only just now that the title of this deviation is "Starcraft 2: Protoss Mothershi" instead of Protoss Mothership (no p in the end hehehe) :XD:
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:iconphillgonzo:
PhillGonzo Featured By Owner Apr 29, 2013  Professional Digital Artist
Deviantart wouldn't let me put any more letters in the title!
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:iconstromgradedragon:
StromgradeDragon Featured By Owner Apr 30, 2013  Hobbyist Digital Artist
Oh... in that case, let's just say the mothership isn't the only unit with a vortex :XD:
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:iconjeremyzschau:
jeremyzschau Featured By Owner Apr 20, 2012
I like the original attack plumes better than the lasers. Other than that I think the design is a masterpiece. I love how the design reflects the design of the Nexus. The squid arms remind me of the arms of the old Nexus. The Nexus is a pyramid with 4 corners and it is a stationary structure. I love how the mothership has 3 corners and it is mobile. It also reminds me of Japanese samurai iris: hanashobu. If this unit had wormhole ability I think that ability should be a cool down and not spent energy.
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:iconphillgonzo:
PhillGonzo Featured By Owner Apr 27, 2012  Professional Digital Artist
Thanks for such a observant post, it's impressive reading your appreciation for the artwork's fine details! The plumes were adjusted for readability I believe, they were just too distracting unfortunately.
Reply
:iconneoconvoy:
Neoconvoy Featured By Owner Sep 30, 2011  Student General Artist
One of my favorites!

Great work!
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Oct 2, 2011  Professional Digital Artist
Reply
:iconclawblade:
Clawblade Featured By Owner Sep 17, 2011  Hobbyist Digital Artist
wtb .obj for this?
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:iconphillgonzo:
PhillGonzo Featured By Owner Sep 17, 2011  Professional Digital Artist
I cannot sell such a thing!
Reply
:iconsomeoneelsek2:
someoneelsek2 Featured By Owner Apr 27, 2011
One of the best looking units in the game, great job on this one.
However, I always wondered why did you guys nerfed it that much. Sure some of it's abilities were imbalanced (recalling the very first protoss gameplay video), and I know Starcraft 2 ain't a game of ,,one-man army units" either, but it should still has the power to win against a single battlecruiser/carrier... (even if it's mainly a caster unit)
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:iconphillgonzo:
PhillGonzo Featured By Owner Apr 30, 2011  Professional Digital Artist
"Superunits" scare the development team and with Starcraft 2 being to balance focused the Mothership had to be downplayed tremendously. I think now that the game has been out for a while we're beginning to see late game units used more often and we're evaluating new and more precise balance changes. I don't think the Mothership is quite finished yet, but it's getting closer...
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:iconsomeoneelsek2:
someoneelsek2 Featured By Owner May 1, 2011
Thanks for the info
Reply
:icondepthseen:
DeptHseeN Featured By Owner Feb 8, 2011
great mathership ilove protoss
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:iconphillgonzo:
PhillGonzo Featured By Owner Feb 10, 2011  Professional Digital Artist
Much appreciated!
Reply
:iconstockschwert:
Stockschwert Featured By Owner Jan 21, 2011
ability to think creatively ...
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Nov 28, 2010  Hobbyist Interface Designer
who's idea was it for the comedic dialog for these units?


"Don't make me turn this ship around!"

"Eat your peas!"


lol the list goes on!
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:iconphillgonzo:
PhillGonzo Featured By Owner Nov 28, 2010  Professional Digital Artist
It depends, sometimes we have a meeting and come up with lines, other times the writers are left to their own devices and deliver these gems...
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:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Nov 28, 2010  Hobbyist Interface Designer
ah!

The only other concern I have is creating 3d models, I have these intricate armor techs I'd love to see given life.

What advice can you give?
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Nov 30, 2010  Professional Digital Artist
Main advice for models like these is they need to hold up at a distance. The details have to be subtile, that way it doesn't look busy from a distance but still has interesting shapes when viewed up close.
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:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Nov 30, 2010  Hobbyist Interface Designer
if only I can use 3ds max properly I could do all that XD
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:iconsum1good:
Sum1Good Featured By Owner Nov 26, 2010  Hobbyist Digital Artist
Interesting design, elegant : )
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:iconphillgonzo:
PhillGonzo Featured By Owner Nov 26, 2010  Professional Digital Artist
Gracias!
Reply
:icondendareloaded:
DendaReloaded Featured By Owner Nov 22, 2010  Hobbyist Traditional Artist
Like it, look so much better than the old one, but the old attack animation is better, than these 2 minilasers :P
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November 17, 2010
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