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November 17, 2010
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Starcraft 2: Zerg Corruptor by PhillGonzo Starcraft 2: Zerg Corruptor by PhillGonzo
Starcraft 2: Zerg Corruptor
Model by Phill Gonzales & final textures by Ted Park!
Animated by Allen Dilling?

The Corruptor was a new Zerg flying unit which replaces the Devourer from Starcraft 1. The original intention was simply a Zerg unit that corrupted things. Abilities like freezing the production of buildings, infesting marines, and making once loyal troops betray their owners during combat were the themes that drove this unitís creation. The Corruptor even started out as a ground unit when first developed, the tentacles were folded underneath its body and it moved like a squid on the ground. Magically the Corruptor took flight one day and has remained aloft ever since. I canít even recollect how that decision was made, but somewhere there are concepts of the corruptor squirming around on the ground. The publically released Corruptor concept was actually done after the unit was switched to an airborne attacker and completely finished: [link]

The Corruptor uses a new ribbon technology in the Starcraft 2 engine to drive the tentacles on its back. Although operated by the engine and limiting direct artist control, the ribbon technology on the Corruptor is one of the best examples of the new feature working very well and enhancing the artwork.

© 2010 Blizzard Entertainment, Inc. All rights reserved.
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:iconreavet93:
ReaveT93 Featured By Owner Sep 3, 2011
too bad the corruptor can't switch between ground and air like the viking can, that would've been cool.
heart of the swarm idea perhaps?
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:iconinspekkter:
inSpeKKter Featured By Owner Aug 5, 2011  Student Digital Artist
Who did the 3d art for the maps i.e. terrain, rivers, etc. And did you also make all the missiles? (Glaive Wyrms, Marauder Shells, etc)
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:iconphillgonzo:
PhillGonzo Featured By Owner Aug 5, 2011  Professional Digital Artist
The two main level editor artists, Dave Berggren and Brian Sousa are responsible for the majority of the terrain development.

I don't make projectile artwork, most of that is done by Allen Dilling or Steve Provost, the effects artists.
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:iconinspekkter:
inSpeKKter Featured By Owner Aug 5, 2011  Student Digital Artist
Alright. Thanks for the info. :)
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:iconkolectiv:
Kolectiv Featured By Owner Jun 28, 2011
My personal rating (1-5)
Model:5+
Abilities:4
Shooting animation:4
Portrait:5
Comment: One of my favorite zerg units .The new corruption ability is quite nice.
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:iconwankey:
wankey Featured By Owner May 5, 2011
I really wonder how the ribbon technology would've made the corruptor look like slithering on the ground.
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:iconphillgonzo:
PhillGonzo Featured By Owner May 5, 2011  Professional Digital Artist
It would have looked terrible!
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:icondunno987:
dunno987 Featured By Owner May 1, 2011
I find it sad what happened to the corruptor. Right now it is "just" a worse replacement for the devourerer that is way too slow and can be counterted so easily :/ Even the spell it has, atm, is too warcraft 3-ish to me.
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:iconphillgonzo:
PhillGonzo Featured By Owner May 2, 2011  Professional Digital Artist
I agree, I'm not a fan of that spell at all, and usually I forget to even cast it. I only build Corruptor's to get to Brood Lords lately.
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:iconx--soldier:
X--SOLDIER Featured By Owner Feb 10, 2011
I think it's easily one of the most unique new Zerg. :D
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