Starcraft 2: Zerg Corruptor
Model by Phill Gonzales & final textures by Ted Park!
Animated by Allen Dilling?
The Corruptor was a new Zerg flying unit which replaces the Devourer from Starcraft 1. The original intention was simply a Zerg unit that corrupted things. Abilities like freezing the production of buildings, infesting marines, and making once loyal troops betray their owners during combat were the themes that drove this unit’s creation. The Corruptor even started out as a ground unit when first developed, the tentacles were folded underneath its body and it moved like a squid on the ground. Magically the Corruptor took flight one day and has remained aloft ever since. I can’t even recollect how that decision was made, but somewhere there are concepts of the corruptor squirming around on the ground. The publically released Corruptor concept was actually done after the unit was switched to an airborne attacker and completely finished: [link]
The Corruptor uses a new ribbon technology in the Starcraft 2 engine to drive the tentacles on its back. Although operated by the engine and limiting direct artist control, the ribbon technology on the Corruptor is one of the best examples of the new feature working very well and enhancing the artwork.
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