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Description
Starcraft 2: Zerg Scourge
Modeled and textured by Phill Gonzales
Animated by Trevor Jacobs
The Zerg race features the most units not returning in Starcraft 2, luckily the Zerg Scourge was able to slip through the cracks during some tight deadlines and appear in several levels in the single player campaign. The main motivation for bringing the Scourge back was the ambience it provided. I can remember several occasions where the Scourge were lazily hovering over bases or quickly scrambling against air invaders. Despite the simplistic design of the Scourge it was great indulging the nostalgia and rejuvenating the design for Starcraft 2.
© 2010 Blizzard Entertainment, Inc. All rights reserved.
Modeled and textured by Phill Gonzales
Animated by Trevor Jacobs
The Zerg race features the most units not returning in Starcraft 2, luckily the Zerg Scourge was able to slip through the cracks during some tight deadlines and appear in several levels in the single player campaign. The main motivation for bringing the Scourge back was the ambience it provided. I can remember several occasions where the Scourge were lazily hovering over bases or quickly scrambling against air invaders. Despite the simplistic design of the Scourge it was great indulging the nostalgia and rejuvenating the design for Starcraft 2.
© 2010 Blizzard Entertainment, Inc. All rights reserved.
Image size
1200x690px 85.37 KB
© 2010 - 2024 Boarguts
Comments24
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I always liked these guys.
One thing I miss in zerg air forces is a melee attacker, would be great to have some kind of "vampirelisk"
One thing I miss in zerg air forces is a melee attacker, would be great to have some kind of "vampirelisk"