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HotS Zurvan

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Starcraft 2: Zurvan
Modeled by Phill Gonzales, final texture pass by Ted Park!
Animated by Jay Hathaway and Chip Carle

Zurvan was the last thing I did on HotS and took over 3 months to complete (modeling+texturing+animation). His creation began with a rough sketch by Trevor Jacobs on a whiteboard which showed a really distinct head he had in mind for a mission mechanic. Mr.--Jack then did a multitude of concepts exploring what Zurvan's entire body looked like to match Trevor's head design. All of the concepts explored many different ideas which were cherry-picked to be used on the game model. Some more dynamic ideas had tentacles coming out of the back and underneath Zurvan instead of legs.

Since his scale in game is gigantic, Zurvan had many details that needed modeling and potential design ideas were up in the air for his role in HotS. We intended this model to be usable for multiple phases of an encounter. Only once Ted's texture was well underway did we come to understand his resemblance to H. J. Waternoose from Monsters Inc.

© 2013 Blizzard Entertainment, Inc. All rights reserved.
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shyho's avatar
hoyl poo i love that XD